My rig has control bones are at the beginning, middle and end with 8 segment bendy bones between. The control bones inherit the position of circle empties via copy position constraint and move just fine. However, the bone ends and middle won’t rotate with the copy rotation constraint linked to the same circle empties.
This rig is to animate a dancing soft drink tin, to music via MIDI (using TouchOSC from my iPad in real-time, and the AddRoutes 0.32 add-on from www.jpfep.net). I’m using Blender 2.83 because the python changes after that version broke the add-on and I like “digital puppeteering” in real-time via MIDI.
My question is, therefore, is there a way to give rotation to bendy bone ends in OBJECT MODE?
I intend to animate multiple axes (in this case x and y - forward and sideways rotation) to all 3 circles in real-time via MIDI and use autokey to capture the performance.
It’s probably something really simple and I’m having a bad brain day…
I look forward to any input you all may have.