Hi, i need to use Copy Rotation Constraint in BGE, how I can do it? It’s possible? If not, then how to do that “children” object is not rotated with his “parent”.
P.S. Sorry for my english, I used Google Translator
copy rotation works fine for armatures
you will need to use
always------and---------run armature
or
condition changes-------and---------run armature
for non armature
import bge
cont =bge.logic.getCurrentController()
own =cont.owner
if 'TargetObject' not in own:
own['TargetObject']=bge.logic.getCurrentScene().objects['NameOfTarget']
else:
own.worldOrientation=own['TargetObject'].worldOrientation
copy rotation works fine for armatures
you will need to use
always------and---------run armature
It’s working. Thanks a lot