I wanted to create symmetric UV maps (created a mirrored duplication of my model and applied modifier)
And now I’m trying to copy mirrored UV map to “new” model, but it wont work
How can I fix it?
This is the same models, but one is with mirror modifier + multiresolution and it behave srtrange, so just want to transfer mirrored UVs to “new” model which is the same (with multiresolution), but it was not mirrored.
This model is symmetric, so I wanted mirrored UVs to lay on top of each other, so it will be easy to draw textures, because the left and the right parts will have same texrure position (on top of each other). So I duplicated my model, deleted half and added a mirror modifier. And applied modifier( You can see that now I have half’s on top of each other)
Its partly working with other options(with topology - not) , but maybe you know what other options to set to get better result, because I tried some with no result. Thanks
@Valerie: Just a note, many of the proposals here seem to fail because your meshes are somehow no longer identical. These loops here in your error message more or less directly relate to the facecount, and the message states they differ,maybe its caused by the center seam of the mirroring, so perhaps dont merge the halfs before transfer.
@Debuk@stray Ok, so I tried with this settings and without merging halfs, and it almost worked! Some fingers are in wrong place, but other worker well! Thanks a lot
Where can I find that “Transfer Mesh Data” dialouge shown on the screenshot? I don’t have that in blender at all. Object ‣ Link/Transfer Data just does not exsist in Object mode!!!
Normally its better to make a new topic to get some attention as this thread is already marked as solved.
Make sure you have mesh objects selected otherwise its grayed out. Its transferring from active to selected meshes.
If you have, then there is a “transfer mesh data” option in the location you mentioned. In the next popup choose uvs and then unfold the panel in the lower left corner of the 3dviewport.
No, there is nothing there. Not even the “Link” option. I have both selected. It doesn’t matter what I select there is nothing like that in my blender. I have a thread open, but the steps posted in there lead to the problem that all UVs get lost. Blender removes them when joining so I have this new problem on how to get them back It’s Daz based character with top notch UV. I can not do the UV all over again. Also I just want to fix a hand full of polygones. See here: