Not all. The ones I checked EULAs/ToS all say that you have to have all the rights to publish work. They are not enforcing that automatically, as that’s a mess. Also I doubt any of those sites have enough money to hire enough content moderators to do the checking (all of it would involve actual humans taking to a person uploading 3D model, checking legal documents, etc.).
(I’m not saying that this is great business model from ethical perspective, just it is what it is)
They are actually, at least if you naively read term of services of those sites… Which is really a problem, as sometimes some sellers are ripping models from other places (e.g., games) and reselling them on those sites. I remember at least a few cases on unity and unreal marketplaces where that was the case. One was even given away by Epic as ‘free for the month’ pack (Epic at least in that one case sent e-mail to all users, but usually they just quietly take it down).
In theory if someone comes after you, you can go after the company/person that sold the model to you (which isn’t the platform - at least isn’t according to EULAs, just the person/company that uploaded the model). But I doubt that would even cover your legal costs.
Yea, and that’s the way to proceed really as I don’t think there is any other way (aside from having huge content moderation teams). Some sites do investigate even if just random user flag the asset as IP violating, but it usually takes couple of weeks.
Also copyright is usually a civil law matter, so the actual rights holder should really go after people ripping him/her off. Which just shows the age of copyright laws as IMO it’s totally unreasonable to think that any small content creator has resource to police whole internet by himself.
+1 for pointing that up, but it’s way more complex than just those two categories. I’m not a lawyer, but IIIRC there are also provisions related to design patents (15 years of protection) and general copyright (translating from one medium to another, like physical world to 3D is usually treated as derivative work).
You hear more about branded stuff as being illegal to sell because companies are legally obliged to protect their trademarks to not lose it IIRC. There is a lot more stuff that’s violating some form of copyright than just branded stuff.
Btw. one more thing, is that it’s even messier if you realize that for example ‘fair use’ mentioned in this thread most likely refers to US copyright law. Which covers only tiny portion of the world population and different countries have different copyright, some having sth similar to fair use, some don’t.