Model of an corner sofa I did this week for use in my own asset database.
The model consists of about 700k polygons (pillows and blanket included) and has a clean quad mesh so it can be subdivided when I need more detail for closeups. I built it from scratch using some reference pics (designer unknown, found the pics on a furniture shop).
The base model is built with marvelous designer. The materials are made with substance designer / painter and built using the principled shader.
Rendered with cycles in 4K Resolution. 2 minutes rendering time per frame @ 256 samples and Intel Open Image Denoise. (setup: 2 x AMD Radeon VII)