I am doing something I’ve never done before (except for a bit of texturing help), I am asking for your help. I started learning more about organics and topology in the past weeks, and I want to develop a character for our game.
I will post the process images here, and I am open for honest critique. I hope that I can learn a lot by doing this, as lots of others before me did already. Well, here is the base mesh and the face mask blocked out so far:
I am not satisfied with the following:
*back muscle structure - too long, too flat, not interesting and incorrect (although it might be covered with loose clothes)
*waist and hip, they seem to be strange, incorrect
*boobz - we need huge bosoms, since thats the idea of the character (Lust), having fake mouth and tits.
*buttocks - a bit strange, or flat rather, dunno
Any ideas, how could I make the crotch a bit “bigger”, but still anatomically correct? Since it should be a bit more outward, it should be visible from the side, but still, the thights cover it, is it because she is standing? Hmm…