Final model-only render for my spider. Used a teeny bit of DOF, and a nice big fake GI sphere for the overall illumination. I then added a straight spot for the heavy directional light. Blender’s scanline renderer can really so some nice work if you kick it hard enough.
She’s proportioned much more closely to a real spider this time. My last one looked like a fricking ant.
I’m pretty sure how I’m going to put it into an environment, but any suggestions you have will definitely be considered.