I’m curios how are you going to make the details on this one.
The initial base mesh looks very well. Will you be texturing the whole thing with procedural or even bitmap textures in the end?
Bah, should’ve read your post before I talk… Sorry
Well but you can still make highpoly model and then bake normal map out of it.
Also, if you model lowpoly you should learn how to texture. It’s not that hard, so try it ;).
If you’ll be looking for some good images for the texture, then check these two links:
But I guess that you already know about cgtextures ;).
And don’t forget to turn on Ambient Occlusion (in render settings) next time you render it. It looks much better then.
Well, I’ve finished the Corvan Destroyer model, next up is the Frigate!
I would like some assistance though… is there any way to “Copy To” and “Paste From” other files? I’d like to show my Destroyer and Corvette side-by-side.