Could someone please bake the grooves in the tires of this truck into the normals of it's texture?

If someone could bake the grooves of the tires on this truck into the normal maps, then that would save a massive amount of verts/edges/tris

https://1drv.ms/u/s!Ap6t_YOv62EQgzB4jXUk_m0kTrNF?e=6VIywQ



Well… usually someone backs from some highpoly to some lowpoly with some UVs already unwrapped like so (with a slighlty simpliefied version of your model and a simple unwrap…):

But you have no lowpoly version of the tires at all…

With a proper unwrap you might even just use a single groove and bake some normals to a plane and use this as a simnple 2D image stampe to draw them on the UVmap…

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Here is a low-poly version of the tires.

https://1drv.ms/u/s!Ap6t_YOv62EQhAY_nvIkFTryMcKU?e=C958jy

You can refer to the video and do it.

Additional…

asa.blend (1.9 MB)

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