Project made for the Blender Marathon on the “3d na Revo” channel, with the theme: Spring.
Challenge rules: be in the Spring season and use a Pigeon as the main character in the scene.
Polygonal modeling.
Procedural texture.
Geometry Nodes for scatter.
Feathers in the particle system.
Sunlight.
Render in Cycles.
I received feedback about the pigeon pose and decided to change it. I liked it better like this: