COVe House :)

Hey everyone,
Its been a while since I’ve posted anything in here. I’ve had some ups and downs, well mostly downs these past 2 years and haven’t had any time to create anything. As I’ve got some free time now I’m trying to do some environments along learning new things. This particular house is from the a course created by “Cov Phillips”, hence I named it Cove House… I just wanted to refresh my Blender skills and learn some substance painter from this course and it really taught me some great stuff.

Modeled and rendered in Cycles Blender.
Textured in Substance Painter.

Hope Y’all like it. Thank you. :smile:

8 Likes

Great work! Looks fantastic!

Could you show wireframe and UVs by any chance? I always love to see those :slight_smile:

Thank you @Dexter411

For UVs, I just cube projected every mesh and used the “Pack Islands” option in the UV tab to pack and spread them… Here is my wireframe

I have disabled the foliage here… And for the chimney, I used displacement and sub surf modifier hence its a dense mesh looking like a black cube here.

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Nice! It’s so simple I love! Thank you for sharing

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I featured you on BlenderNation, have a great weekend!

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Thank you Bart… Have a great weekend! :smiley:

1 Like