Hey everyone,
Its been a while since I’ve posted anything in here. I’ve had some ups and downs, well mostly downs these past 2 years and haven’t had any time to create anything. As I’ve got some free time now I’m trying to do some environments along learning new things. This particular house is from the a course created by “Cov Phillips”, hence I named it Cove House… I just wanted to refresh my Blender skills and learn some substance painter from this course and it really taught me some great stuff.
Modeled and rendered in Cycles Blender.
Textured in Substance Painter.
I have disabled the foliage here… And for the chimney, I used displacement and sub surf modifier hence its a dense mesh looking like a black cube here.