Hey guys. I ran into something the other day. I decided to try using the GPU renderer instead of the CPU to increase performance, but the result I got was way wrong.
CPU:
GPU:
I have an Nvidia Geforce GTX 560M with 2GB dedicated RAM.
My laptop has 8 GB System RAM, a second gen i7 processor.
Is this my computer or a bug in blender? (The issue did seem to come around after the GPU renderer switched from CUDA to openCL)

