Christina's Sketchbook

More kit.

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Love the moody atmosphere in this one, and also in the recent foggy one. Eerie!

Thanks :smiley:

I’ve got this in another post but will add it here just to keep everything in one place.

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Testing out some approaches to lighting. Looks a pretty basic scene but it uses almost no bounce lighting and is a lot more noise-free than I’ve been able to get with indirect lighting. I even managed to get a sort of light-linking to work!

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This is using area lights to emulate bounce lighting. Pretty quick, but I think they need to be a bit warmer.

On reflection, the amount of time it takes to set up all the area lights is much greater than the rendering time I save. It might be worth it for an animation but for a single still image it almost certainly isn’t. So I looked at various ways to expedite rendering, but I think I’ll just stick with plain old GI and cop the longer times. I should just render overnight.

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Next little project - there will be lots of painting to do in this one

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Started painting the walls. Just an example, getting the UV maps right. Will paint in Krita.

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Another tutorial

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Fooling around with some plants.

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Another landscape

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Encountering problems with viewport performance with heavy particle systems despite new rig.

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Another couple of quick sketches, trying out my new stone material.

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Alpine Lake

Did a bit more tweaking, plus some post.

The usual suspects - World Machine, HDRIHaven. No Xfrog this time.

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I managed to do a ground material in Blender from a Substance Designer tutorial. Result was pretty comparable, but Blender does not produce tilable images but infinite procedural materials, which I’m a lot happier with. I’ve always found using tiled images on large areas a problem, Andrew Price’s tutorial on fixing that problem notwithstanding.

Speaking of AP, here I’ve added his Purple Lovegrass from Grass Essentials to my ground material terrain.

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Having another look at the RealSky addon.

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I posted this in another thread but I’ll add it here just for the record.

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More dramatic sky (sortof)

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Refining my rock making technique.

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