Create a Texture Atlas

Hello Everyone, I have a single big Mesh that has hundreds materials, each one has 2 simple node: An Image Texture node with the texture and the BSDF, I want to create a texture atlas in order to obtain one single big texture without remap the vertices, obviously in automatic way because of the great amount of materials and texture, How can I make this?

Hello,

I didn’t work with texture atlas before, but here’s what I’ve just found:

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You can do the bake text.

If you bake textured at a high resolution, you can cut it into several images using UDIM.

In fact there seems to be a lot… github search: texture+atlas+blender language:Python.