Hello Everyone, I have a single big Mesh that has hundreds materials, each one has 2 simple node: An Image Texture node with the texture and the BSDF, I want to create a texture atlas in order to obtain one single big texture without remap the vertices, obviously in automatic way because of the great amount of materials and texture, How can I make this?
You can do the bake text.
If you bake textured at a high resolution, you can cut it into several images using UDIM.