Please forgive me if I missed a thread that has discussed this; I really only conducted cursory searches.
How would I go about creating a several second animation where a fighter jet fires a missile at another fighter jet, causing it to explode, using only one camera?
I assume I would use IPO curves to move the two fighter jets, and then at a certain point, have the missile diverge from the first fighter jet, again using IPO curves. However, how would I get the second fighter jet to explode and disappear once the missile hits it?
Should I render separate stages and use the VSE to make a single animation?
Is there a bug in the 2.5 explode modifier, or am I missing something ?
If I create an object I can explode the faces in 2.49b and have them fly off, retaining the original shape of each face, from the original object. I can’ seem to do this in 2.5 … the best I can get is billboards.
(I create a particle system then add the explode modifier).