Recently i found a nice tutorial about creating an iris-texture:
The tutorial uses the particle system to create hair textures, which are used for the
iris structure. I applied this technique and tweeked it a bit. After some experimentation i ended up in something reasonable, but i am not realy satisfied with the results, see the attached image.
I have basically 2 questions:
1.) How can i get a “curly structure” like in the following pic:
2.) At the moment the hair structure looks like a pile of hay, i.e. the structure looks very rough. How can i get the strands finer ? And maybe a bit more “radial” without becoming artificially ligned up ?
I am still very new to blender and probably the solution is very simple, but i don’t see, where to go. I also have got my current results by simply experimenting with many parameters but without really knowing, what i was doing. So maybe a basic tutorial about how the particle system is meant ot be used to make “hairy structures” would be very much appreciated
Thank you very much for any hint…