I’ve been looking up my beginner question, but did not find a solution for me yet. I’m trying to create a sphere made of mostly hexagons and as few pentagons as possible. I’m using Blender 2.8 and tried adding a Truncated Icosahedron, which works fine, but does not have enough faces? I’m not sure, whether that’s the right term since I just started 3D modelling yesterday. Basically, it’s the right form, but it’s to “edgy” compared to a typical sci-fi shield sphere.
How can I make the model more “smooth” to have more hexagons in general?
Joking aside, he basically wrote down the exact steps that is happening in the video. In short he’s creating an icosphere, adding & applying subdivision modifier, removing the unneeded vertices
If you’ve a specific question to a step, I can explain that as well.
Yeah, it’s close! What settings did you use to create that? I can’t replicate it so far. Is there a way to get the hexagons as similar shaped to each other as possible?