I’ve been looking up my beginner question, but did not find a solution for me yet. I’m trying to create a sphere made of mostly hexagons and as few pentagons as possible. I’m using Blender 2.8 and tried adding a Truncated Icosahedron, which works fine, but does not have enough faces? I’m not sure, whether that’s the right term since I just started 3D modelling yesterday. Basically, it’s the right form, but it’s to “edgy” compared to a typical sci-fi shield sphere.
How can I make the model more “smooth” to have more hexagons in general?