Bit of a weird question, had a quick search but it seems nobody has tried this (or it’s not possible/doesn’t yield good results…)
But basically, given a low poly mesh, can you multires and then use the normal map to recreate the hi res version?
I guess converting the normal map into a bump map and feeding it into the displacement modifier should do what I’m thinking…
I’m going to have a tinker…:eyebrowlift2: