I want to have a realistic humanoid rigged character (male and female) that can be loaded into Unity
let’s say in .fbx format which should have materials and textures embedded and which can have interchangeable cloths for yoga, light sports or dance.
There should be one ghost mash https://youtu.be/e0pthAqqRG0?t=84 which can be added to the main mash (for the purpose of leading the main mesh/character to make a particular move, like a move hint with some part of the body or even the whole body performing some task with all limbs/joints)
and also to enable x-ray to see underlying muscles that are engaged when doing a particular move with your body (https://youtu.be/eb4rKCM3BKM?t=47).
This will be used with a rigged VR full body tracking character to learn how to perform some moves, like table tennis move (See How To Play Table Tennis - Forehand Topspin video on youtube time: 1 min 47secs). This avatar needs to be sized in height, arm length etc. to match the real player’s measures.
I also need some MoCap animation saved as .fbx to be fixed (some constraints are violated so it cannot be re-targeted to an avatar to play animation) and eventually converted to .bvh.
This job can be converted to paid job once you show your expertise and willingness to learn.