probably im writing the wrong words in the search bar - please help!
Ive created a building in Blender, and UV-unwrapped several parts of the Wall so i can use the same image for texturing in Cycles. Everything looks just fine.
Now ive been told, that the building is needed in Cinema 4d - how can i create a new Picture (just like an unwrapped face-mask), that i am able to unwrap on my cinema-mesh?
Iâm afraid so, you could probably do it right inside Blender, with nodes, but it would take more time.
Anyway, as I already told you, if you need to have the same unwrapped model in Cinema4D, you can export it from Blender to .OBJ, .FBX or .DAE and import the building with its UVs intact in Cinema4D. That would be a smaller effort, right?
hmmâŚmaybe im stupid, but if i do import an obj, fbx or dae i have materials, but without any images (just default grey) - just materials with the right nameâŚ
the web tells me, that i have to use the also exported mtl - but how do i do that right?
You can either paint the model in Blender using the texture paint mode or you can export the UV map by enabling the the âUV Layoutâ addon
(go to User Preferences > Addons and search for âUV Layoutâ and enable it).
Next tab into edit mode in the 3d view, go to the UV/Image editor with your UV map, open in it, select UV > Export UV Layout, save it somewhere.
Now you can edit it with your chosen image editing software.
I would recommend editing the UV externally if itâs a building.