Create object (not material) from image w. alpha channel

Hi,
Does anyone know if this is possible in Blender too? And if so, how to do it?

Subdivided
Sculpt tools, add a feather texture to your brush
or use the texture with the displace modifier
Displace the feather mesh
Apply any dubdivision & displacement
Delete the unwanted faces

Thanks Richard, I tried it this morning, with a feather texture to the brush, and Dyntopo, it works ok… I’ll try it with the displacement mod. later…
but, and sorry if this is a stupid question, how do I change the brush hardness? All details are faided out at the edges, which makes for a pretty, but crappy object…