Create procedural curb with sharp corners, respecting the UV map

Hmmm, I get a bit of shear on flat, horizontal surfaces…only noticeable if viewed from real close to the object at an average distance it looks ok…

If you use a Brick pattern it will FAIL… as well as any repeating pattern…
I notice you have Z-Sweeper …I haven’t played with it but I think that topic would be the place to ask if there is a workaround

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