I want to get a background which is like a mix of stones soil and some areas where grass is. I really don´t know how to do it without pbr maps, online I didn´t find one which looks like I want.
My Goal ist that the front area is only grass and hillside is mostly stones, soil and smaller grass areas inbetween. Also there should be a smooth transition between the front and back (grass getting less).
IMO, there are basically three solutions, that can work, or a mix of them:
PBR textures, that fit your plans (maybe one for the rocky parts and another for the grass, then you mix them, masking one another out in patches).
procedurally, creating the textures yourself (it would be kinda hard to get it realistic, lot of work, lot of nodes )
the best might be using geometry node instancing (or the old particle type), adding stone objects, and grass on top of it.
For the fastest, and best-looking result, I would combine the first, and third method. Mixing a set of rocky PBR maps with grass that I like, then use said mask to instance stones, and grass - to here, and then there only. The best in that is that you can directly grab the colour of the particles off of the PBR maps, so the stuff you scatter will fully match the ground.
If you like, later, I can cook up a little demonstration about this
Dear @Vogtei as a longer answer, please see these two vids, I knkow they are long, but a simple way of adding 2 or 3 textures masked out is to use BW or RGB channels for masking.
The first vid from 20 minutes shows a nice falloff tweak in a node group:
first of all big thanks for your answer, really appreciate it !
Would love it if you´ve any small demonstration for me. My Problem is I really don´t know how to get smooth transitions from grass to the tiles in the front of the garage, cause when I´ve a pbr setup on selected face there is a hard edge right?