Hello All,
I’m using Blender 2.6
I am trying to create a set of wings using the particle hair system. What I am looking for is something to this effect:
In the picture above, I created the wing one feather at a time. It was very tedious and time consuming, and in some spots, I wasn’t able to get a very good feather blend. Especially near the wing bone. I would like to use the particle system to put the feathers on using objects. I would then use a couple systems with my objects at different lengths to create the different layers. However, I’m running into a snag.
I have gotten the particle system to plant the feathers onto the wing bone, but I can’t get the rotation/orientation of the feathers to lay right. I need them to lay on the wing bone, but the majority of the feathers lay perpendicular to the wing bone. Also, my other problem is that when I comb the feathers in an attempt to get them to lay correctly, they go through the wing bone. Here are some pictures to help explain (exaggerated for display purposes).
I have circled some of the feathers that won’t lay along the wing bone. The next picture shows the feathers going through the wing bone.
Here is what I have tried:
Changing the orientation of the base feather
Resetting the orientation (alt+r)
Messing around in the rotation section in the particle section.
Tried messing around with the physics tab (not really sure what I was doing tho)
All to no avail.
I originally got the idea to use this technique from the tutorial by David Ward:
http://cgcookie.com/blender/2010/04/29/modeling-feathery-wings/
But the end result with his technique didn’t work for me.
In the project I’m trying to work on, the wings are going to be a large focal point, so I want them to look very good.
Any thoughts?
Thanks,