I would like to try the curve modifier on a small test project and I would like to make a Helix shape using the Bezier curve.I thought I could manually make one by precisely adding points and setting the tangents but is there a script or helper function? Also are curves planar only so that a helix is not possible?
I’ve worked with some CAD systems so I am used to having a 3D helix function built in.
With the curve modifier I was probably way off. Anyway I couldn’t make a non-planar curve or get the curve modifier to work in any predictable way so I am trying another tactic.
What is the best way to model a helix such that it is easy to modify? I modeled one full circle and then copied it with the array modifier but I have a sharp edge where the individual copies meet becuase of the subsurfing.
Here is one option. I see that they have a non-planar curve also…
You could try to do a small segment of helix-style geometry and arrange it with the array modifier. If you need to bend it you can add a curve-modifier (in Blender 2.42a you need to apply the array modifier first) afterwards to shape it.
Thanks for making that screenshot. I will definitely work on some of those tutorials. I found that site last night but I forgot to bookmark it so that is perfect.
Hoehrer,
You are right - it would probably work better if I modelled a small segment. I just learned the array modifier yesterday so I just need some more practice.
Just a small tip: use the “Object Offset” and an Empty to place&rotate the next segment if needed …every other toggle-.button (especially the default “Relative Offset”) should be inactive.
Activating the “merge” toggle is usefull so you don’t need to match the parts perfectly.