I’ve started a thread over on Blender Stack Exchange* to try and get some help on this issue, so I won’t go into too much detail again here.
I’m trying to work out a way to create a procedural weathering mask that can expand/contract across the edges of a mesh, such as this… https://cgcookiemarkets.com/app/uploads/edd/2016/05/animated_wear.gif
I’ve tried experimentations with the ‘Pointiness’ attribute on the Geometry node as well as the B’Wide Node Pack’s ‘FakeAO’, but so far no dice :no:
This is as close as I’ve managed to get to the effect so far…
Anyone have any ideas, I feel like the solution is so obvious but I’m just not seeing it :spin:
Thanks in advance!