Creating a Realistic 3D Environment

I’ll explain how I created a 3D environment. Assets are a mix of my creations and downloads from Quixel Megascans, Bridge, and Sketchfab.

To form the cliff, I used a rock model from Bridge, converting a mesh line to a curve, resampling it, and applying a noise texture. The curve was then converted to a mesh, and rock instances were added for variation.

For the sea, I made a custom material and added boats, trees, and birds from Sketchfab. The bird distribution was achieved using a geometry node with random scaling.

To enhance realism, I added foam by importing sea foam images as planes and manually placing them.

After rendering and color correction, the environment was complete. Thank you.


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This is really beautiful, fantastic work :grin:

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Thank you!

I like environment and the compositon. Rock towers are great :slight_smile:

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hank you so much! I’m really glad you enjoy the environment and the composition.:heart:

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I featured you on BlenderNation, have a great weekend!

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Whoops, I posted the wrong link. Frrrriiday!

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