Just wondering, what is the most common way to create a good looking, realistic face in Blender with UV mapping?
The tutorials I’ve came across all use Maya and Photoshop. Is there any tutorials that, for example, just use Photoshop? Or a different method?
For the ones I’ve came across that use Maya and Photoshop, is it compulsory that Maya is used to create a realistic looking face? Maya is used quite a lot in the tutorials i’ve came across. (actually, I say tutorials, but it is really just the same tutorial on different websites).
any help appreciated.
ps. for those who have done this, how is it you imported your mesh into Maya? I can’t seem to get it to work, even after trying 21912491349 times…