Creating a Realistic PBR Skin With Subsurface Scattering in cycles | CGblender

Hi guys, first CGblender tutorial is out - “Realistic Skin With Subsurface Scattering”

Check it out if you want to learn how to create a PBR skin in a few minutes with cycles in blender

Also I would love to hear your thoughts on that and the CGblender project itself!
I’m not sure if people like it or not, I need to know if it’s a good idea to keep uploading tutorials, so please let me know what do you think.

The end result that we are going to achieve in the tutorial is looks like this:
Where’s you can see no SSS on the left and the skin using SSS material on the right

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