Note how there’s no distortion and the panel lines kind of follow the mesh and radiate out on that corner. The original was done with Cinema4D, and for some reason or other he can’t retexture the optimized version of his mesh I made for him (50k down to 5k poly).
Sorry, just got off work. Short answer, I’m not sure. I tried all the basic ways and the mapping on the corners doesn’t work. How is the original mapped? If it’s Cinema4d, then maybe that program has different mapping options than us. I can’t figure it out.
How are you doing on this Sastrei? I played with it a little and got the corners to look right by UV mapping them. When the corner’s map is flat and square it looks perfect.