Hello fellow blender-ers!
I was wondering if anyone knew how i could go about drawing a selection box in the game engine. specifically for an RTS. I already have all of the mechanics down for the RTS and now I need a way to show the player where their selection box actually is.
Iv’e looked into the bge.render.drawLine funtion, but this causes problems because it requires two 3d vectors. Whereas I would like to draw on 2d screen space.
I’m guessing bgl would be the next step, but I havn’t got much time on my hands at the moment.