Let’s say I have the above texture (assume the white area is actually transparent). I want to get the black line to oscillate up and down.
I would like to avoid using keyframes because this will be happening a lot and in many places at the same time.
I would like to be able to achieve this with nodes (and frame-driven). I’m already able to get it to move down based on the frame number but I have no idea how to get it to move back up in the other direction.
What I currently have will cause the texture animation to loop (when it reaches the bottom, it’ll automatically start at the top again) which is not what I want.