So far I’ve only created some very simplistic operators, which I have managed to wrap into an add-on. However now I’ve tried to practice creating some multi file add-on with setup like this:
main / init.py file
Or something similar. After reading several articles and discussions, so far I’ve figured that I have to create and edit my add-on script in Blender add-on folder. And my workflow is like this; edit code > save files > F3, reload scripts > F3 to find operator or push a button in UI. Reason for this, I can’t get imports working from Text Editor.
My question is - is it possible to somehow (in relatively non-Python programmer friendly way) get imports working in Text Editor, so I could run multi file add-on from Blender’s Text Editor?
I remember there are some tutorials for how to setup PyCharm for add-on editing, and there was some VS Code add-on to auto load code… or something like that, but I would rather stay in Text Editor for quick tests while learning stuff.
Thanks in advance!