Looking into asset creation, but don’t want to ‘limit’ myself to just Cycles and/or Eevee.
As I haven’t really looked at Eevee properly yet, hence the questions.
What would be the best approach for this? Two sets of shaders?
Or is there a way to set up everything for the PBR shader in one go?
Or are there certain differences that limit a workflow like this?
I do realize textures can be an issue for realtime work in Eevee, as they can get a bit big with 2K+ sizes.
any links or tips are appreciated!