Hello! I’m modelling and texturing the props for a game with Blender to be exported to a .fbx in Unity. The thing is that there will be around 30 different props (trees and many types of city props).
I have tried recently the Blender Atlas add-on and it creates a wonderful .png file with with the baked texture of each object, but, when I put that texture in a material using nodes, it does not fit the UVs of the objects.
I have followed these tutorials to achieve this:
(I have been modelling since 5 months ago, so I’m a beginner. Be gentle :o )
(This is the example scene I’m using to study the Atlas tecnique, but there will be more props in the file. The graphics are low poly/cartoon. We are trying to keep it simple)
Thank you so much!!