Hey Blender community! For all very big game, you need to have LoD. I just have a few questions about it. First, what does is stand for? My best guess is Loading Dynamics, but I don’t know if that’s right. I did some research and couldn’t find ANYTHING regarding a good tutorial on how to create it for a game in Blender Game Engine. I’m talking about wherever the current active camers goes (AKA. the player), the surrounding area will become more detailed, and as the cam/player goes farther away, the topology/detail of the ground will decrease, leaving you room for massive amounts of detail while still having a pretty big game area.
What tools will I need for this feature, do I need to use Python, and is there a way to do it with logic bricks? Thanks