Hello. I’m using Blender for about a year. Now I’m working on a hunting rifle model from an old CG Masters tutorial. My high-poly mesh is finished and now I need to create a low-poly version of it, so I can bake normals in Substance Painter. I’ve heard about some LOD techniques which can lower the geometry if the camera is far from this mesh, so the object looks good, but renders faster. Of course, it doesn’t work in the opposite direction (making your mesh more high-poly), so if I’ll need a close-up shot of the low-poly model edges will be noticeable, like in this example
Is this a good idea to create mid-poly(maybe unsubdivided version with some adjustments) instead of low-poly and then use LOD to decrease polycount?
Please write your opinion about this situation