Creating seperate planes?

Sorry, I am a bit new to Blender, but I think I’m catching on.

Anywho, say I start off with the basic cube and I texture it using the UV Mapping Mode. Then my one texture is stretched all over the cube and it looks ugly. Is there anyway to split the cube into six different planes so that I can texture each one seperatley?

Thanks in advance for any help I may recieve. :slight_smile:

Hmm yeah, but instead of splitting it into 6, you just assign 6 materials to your cube and assign them to each face. this can be done for any number of meterials and any number of faces per material.

It is all done in the editing panel (F9). Click new 5 times to get a total of 6 materials, then select a face and with a different material each time click assign. once all of the materials are assigned you can modify each material. but to modify them you must go back to the editing tab and switch between them, if you switch it in the material tab the material assigned to the face currently selected will change.

Anyway that should be it, I just hope that was clear enough.

Yes, I got it to work! Thank you for your help!

:slight_smile:

No problem, glad I could help :slight_smile: Happy blending!