Firstly my apologies if this has been asked before, Blender is very new to me (as is 3d modelling in general) and I’m struggling to find an answer anywhere. This is likely me not searching with the right terminology to get the right results or just a lack of understanding of the program itself.
I am essentially trying to design a tiled floor that is similar to the reference photo. The majority of the floor consists of plain white tiles, but in some open spaces there is pattern variations (like the ones seen below) made with different tile types and patterns.
Would this be created from a single plane?
I have a single plane that is scaled to fit the entire floor with the white tile texture scaled and mapped to it but i am struggling to understand where to start in implementing the curved and circular alternative tile patterners.
With some “square” sections of the floor where there is a distinct change in pattern i have tried subdivided the plane and used some loop cuts. I have then assigned a new texture to those parts. Its the curved singular tile path type sections that i cant seem to get my head around.
Any help or pointers is greatly appreciated.