Creature Epsicore

featured
modeling

(mariotti) #1

Hello, my latest creature concept, have a good day


(Bart Veldhuizen) #2

That’s pretty cool, how did you create that? Anything procedural in there?


(mariotti) #3

a base sculpt + particle & metaball = collapse mesh again sculpt in blender and boolean send in Zbrush and back in blender with vertex colors and algo texures and rendering in cycle :slight_smile:


(Bart Veldhuizen) #4

You’re #featured! :+1:


(davbach) #5

Really don’t know what this thing is but it looks cool!


#6

Pretty cool :smiley:

The human shadow which gives the scale, It makes me think about this awesome monster with some tentacles in Stranger Things :

++
Tricotou


(rombout) #7

what a cool piece! Must have been tough to produce this. DId you only use Zbrush for remeshing or did you do more work there?


(Yee) #8

Wow!great work!

I think this material is very similar to my favorite candy cane.:drooling_face:


(mariotti) #9

Thx you So much BART !


(mariotti) #10

Only zbrush


(Bart Veldhuizen) #11

I also featured you on BlenderNation, enjoy :slight_smile:


(rombout) #12

Not sure what you s meant by only zbrush. I thought you used blender for modeling as well?


(mariotti) #13

for the retopologie and a part of modeling.