Hello, my latest creature concept, have a good day
That’s pretty cool, how did you create that? Anything procedural in there?
a base sculpt + particle & metaball = collapse mesh again sculpt in blender and boolean send in Zbrush and back in blender with vertex colors and algo texures and rendering in cycle
Really don’t know what this thing is but it looks cool!
The human shadow which gives the scale, It makes me think about this awesome monster with some tentacles in Stranger Things :
what a cool piece! Must have been tough to produce this. DId you only use Zbrush for remeshing or did you do more work there?
I think this material is very similar to my favorite candy cane.
Thx you So much BART !
I also featured you on BlenderNation, enjoy
Not sure what you s meant by only zbrush. I thought you used blender for modeling as well?
for the retopologie and a part of modeling.