Hey everyone… I’m new to Blender and animation in general. (About a month or two of exp.)
I’m working on doing several plants for the landscaping company I work for… cutting grass for a living just isn’t cutting it. . So I decided to try and start with the crepe myrtle seeing how is the most complex of plants we use.
I started with the tree base (not shown)
and then jumped to the really small flowers for the flower clusters. (See reply)
Thank you. Unfortunately - that is not the same plant I am making. Fortunately, I have probably 40-50 pictures on my computer, both from the intetnet and I take pictures of.them at work all the time too.
Fortunately - the flowers are so small in real life that the accuracy of detail on the petals is a minor detail.
I’ll definitely keep you all posted and really appreciate the effort.
I’ve really been taking my time with this project as the plant uses a variety of sizes of limbs, leafing and branching systems, flower groups and petals… etc.
I modified the materials to add some cool lighting fx to the petals on the flowers… hopefully it works out in the end.
I lost a lot of depth in shape by using displacement rather than sculpting, but considering that the flowers are about the size of a thumb nail in real life… . Well, we’ll see how it turns out. Here’s the updated petals for now.
Just came across this thread. Your sculpted petals look great.
I am interested in modelling flowers too. I have tried a number of methods to generate the petal geometry: bezier curves, curve modifiers, armatures and straight sculpting. It’s a shame Blender does give you an easy method of starting with a flat shape and allowing you to curl and fold it (while preserving it’s area).
All the same I have a number of simple petals that I’m reasonably happy with and have gone on to group these on a flower head using a particle system.
The thing that is limiting me right now is the petal material. All my efforts so far have looked a bit ‘plasticky’. Real petals have a fine structure which I am sure must affect reflections etc. This is what I am going to start working on.
I am sure modelling convincing flowers must be fairly difficult - but then that’s part of the adventure !