Crit on Proprtions Please - Final for now (May 2/02)


(BgDM) #1

I am working on a robot assasin type charatcer and need some crit on the head proportions as it stands right now. Not much to show, just the start of a head with a type of facial mask, eyes and top of head.

I really need to sit down and finish off some of my other stuff. Too much going through my head and need to get it out though :wink:

Thanks for your comments.

BgDM


(Turrin) #2

Looks good so far. I think I would make the eyes a little bigger. Not too much though. Either that or shrink the mouth area.

Can’t wait to see the finished version!

Turrin


(BgDM) #3

Thanks Turrin. Eyes will have a little bit more around them,(i.e. controls and hydraulic/pneumatic cylinders, etc.), so I will not touch them yet.

I have a small update posted on CG Talk. The thread is here:

http://www.cgtalk.com/showthread.php?s=&threadid=7062

Thanks for the input. Anyone else out there?

BgDM


(Bapsis) #4

Nice work so far, i definatly want to see what you finish up with. :wink:
Im working on a female bot myself right now, how are you at texturing and getting good chrome effects? We should talk bot… :wink:

Matt,

Blend on, and blend well!!!


(BgDM) #5

Bapsis: thanks for the comment. There is srtill a long way to go for this one before I even think about texturing or reflections. I hope that by the time I get this done, I will have gotten good enough with Virtualight to do a proper raytaced image with reflections, etc.

If you need some help, I am not bad at texturing, but not the best either :wink:

As far as reflections and chrome go, I have finally got the hang of that aspect. If you need any help there, drop me a line.

BgDM


(slikdigit) #6

ooooh. looks really promising. can’t wait to see what you do with it.
Proportions look good, and since its a robot exact realism isn’t nesseccary, just believability, and I believe you’re on your way to that.


(Bapsis) #7

Thanks man, i too am ages away from texturing my bot, so we can talk about that more in the future. :wink: As far as using Virtual Light or another ray tracer im still undecided, i want to see what i can do in blender first.
I did read over a few chrome and reflection map tutes, but iv not really tapped into it yet, i just figured out how to do bump mapping thanks very much to Goofster’z tute posted in the new journal.
Definatly keep posting your updates, and when i advance a bit i may post mine or send you a wip.jpg. Good luck with your project.

Matt,

Blend on, and blend well!!!


(BgDM) #8

bassaminator: thanks for your thoughts. I love your work, so coming form you, this is high praise. I want to make it somewhat realistic, but as you said, not too relaistic, as it is a robot type thing.

bapsis: I think I will try rendering in Blender first, once finished and textured to see what it looks like. Then maybe do a VL render as well. I am sure the VL render will look better, but you never know. You should post your progress as well. I am sure everyone here would want to have a look :smiley:

BgDM


(BgDM) #9

Slight Update:

http://www.cgtalk.com/showthread.php?s=&threadid=7062

Linking to cgtalk.com, cause I can attach the image easier and then you can also see the progress. Direct linking to image does not work with Tripod. Any suggestions as to free sites where I can direct link the image?

More comments?

BgDM


(slikdigit) #10

nice work. The shadows in that render are interesting, I’d suggest turning shadows off for the testrenders (unless you want to do a GI setup, which I find is generally not worth the render time)
I usually do up a slightly blueish cast and a slightly orange cast lites as two fills at slightly different angles to each side, a key that’s head on and up that’s dim and more neutral, and sometimes a rim light that’s white and bright, all point lights, no shadows. I pick an unsaturated light color for the material and I usually turn specularity down or off. that way I can get relatively quick test renders that don’t look too bad.
bye now


(S68) #11

Nice start up!

I can’t comment on proportions! I t is a robot, it is build
with components and components are of a given
dimension, so proportions are completely up to you!

Can’t wait to see it finished :slight_smile:

Stefano


(BgDM) #12

Slight update on the head. I think I am finished with this for now. Will move on to another part of this and come back to it for small feature additions later.

http://www.cgtalk.com/showthread.php?s=&threadid=7062

Thanks for your input to date. It has been a great help :smiley:

BgDM