Hi everybody! I am facing a huge problem with normal maps and I have tried everything to sort it out, but it still remains. Basically, I can’t use normal map anymore or, at least, I can’t render them… I have used normal mapping in the past and I never had such problems.
So, first of all, I import the normal map in the image subcategory of the texture buttons and I turn the “normal map” button on. I then go in the material buttons I input the map to “orco” and I map it to “nor” under the “mix” layer type. So far, everything looks fine. A nice little normal mapped plane appears in the Preview thumbnail as it always did. I finally tap F12 to render a flat, shadeless mesh…
So I go back to the texture options I turn the “Normal map” button off, I render again, and the mesh becomes shaded…
The images are: 1- The basic texture settings
2- The first render (a flat shadeless mesh)
3- Same texture settings except that the normal map setting is off
4- The second render (a shaded mesh)
So please, any help would be appreciated.