Dear all,
I’m trying to get my head around “photorealism” and reslly struggling with reducing noise and lighting especially. By all means butcher it and let me know how to improve
Thanks
Dear all,
I’m trying to get my head around “photorealism” and reslly struggling with reducing noise and lighting especially. By all means butcher it and let me know how to improve
Thanks
Good start.
All almost everything, its just too straight and sharp. add a displace modifier and almost all objects, with stucci/musgrvae or noise and then lower the strength untill it’s barely able to be seen.
Add grunge texture to almost everything, using a mixrgb node , just a little bit 5%-20%
Add some lights to the ceiling, or at least put an emission icosphere inside the lamp. The lamp is quite nice, why not use it.
big rug, either scale it down so it not underneath couches, or scale it up to cover almost to the left wall.
for the walls, look for some kind of texture.
experiment with camera angle and framing, this one is too centered, strong angled lines can make it more dynamic.
Good start.
Some assets scale are odd, imagine someone sitting on the leather chair. then visualize his relative size to the room
Photox’s comments are spot on. I have a few additions:
Well you’ve got excelent pointers from the guys above, but to add my several cents
I Like the design but there is certainly stuff that need to be done in order to make it look real. For the lighting, when you look outside the window you can see its a sunny/bright day but that room looks dark. Try cranking up the lighting and maybe add some light rays coming from those windows. I would suggest making the light coming trought the left windows as you would get nice reflection. The gloss on the table looks really off. Try playing with it until it look good. That wooden chair looks off, remove it. Try making a real fireplace,not just a 2d image.(if you want this to be the focal point, fireplace really draw attention in low light such as a ngiht scene). Add ambiant occlusion. Try rotating stuff and adding things to make it look like someone lives there( look at your own living room for reference for exemple). Overall, id say the major problem is the lighting. Work on that and this render will looks really good!