what is the goal, what you want to empathize…
I basically want to make a cosmetic/ 3d still that are sometimes seen in posts from brands like Nyx. It doesnt have to look completely real but there are a few things I want to look real than others (ex: the glass)
or make it be a bit thicker
I am a bit unsure of how to do this. I didnt add thickness to the model (like I would when creating a wall) but I did add a subsurface modifier with a thickness of about 0.4 (I’m sorry if I’m making an obvious mistake, I’m quite new at this). Do I need to add another layer around the glass wall to get that thickness?
I was able to play around a bit more with the settings (i basically just changed the transmission to 1, roughness to 0 and base colour to white with the vibrance 1). The result is this:
For comparison, this is what I posted earlier:
Not sure if it solves the issue but i might prefer this to the previous one.
Your tip regarding the position of the drop was also very helpful and made sense.
drop looks awkward, too cartoonish
Thank you, I will certainly play around with the shape before I finalise it. The link you shared is for a raindrop, would is also work for thicker fluids (like foundation/ tint in this case).
edit: I also feel like I’ve interchanged the specular from the squeezey hat to the cap part.