Crytomatte not Render right

Hi we are Try to Render our Bg layer in 3.3 All pass render Right but Crytomatte not render properly.
Screenshot (99)

Help me Out

Use regular cryptomatte node, not the legacy one.

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But we are using Nuke For Comping

I also had some headaches with Blender to Nuke crypto data. I did a test render with one output but usually you will have two output nodes, one 16-bit for color data and a 32-bit for tech passes. Render a 32-bit OpenEXR MultiLayer with exact same output names for Crypto passes.

thanks for help