Hello and thank you for your comments.
I kept the details of my suit but I mostly tried to improve my menu, where I think deleting my old polygonal borders test of the sun and space.
Gudra, yes I haven’t worked the eyebrows texture yet, I think making them similar to painting hair.
For hair I expected different hairstyles, I don’t modify the hairstyle you’re talking about because I have already done another one more longer. For chest I don’t think modify it, I find it good as well I’m sorry.
On the saturation, like the cartoon style, it is intended that the style can evolve over the game.
I don’t intend to choose between this rendering style, I plan modify the rendering as a function of something like the player’s score or other.
SolarLune, indeed pupils may be too small relative to the eyes, I’ll see what I can do over there without disrupting their animation.
About the stars of the menu, the biggest problem I see in the background is that he has no depth.
It’s true that they hide a little the menu itself but I think more modify the menu and not change the background.
leonnn, nothing special has happened with my first menu, but after deepening of the script I wanted a menu more suited to it, maybe I would consider the player save to change the menu appearance, which in this case it will be much easier during the first part, as my first menu.
Yes I am aware that my “glsl” rendering is much prettier than my “multitexture material” rendering, I worked hard to achieve a very clean toon rendered and I intend to use it.
The textures was already planned when I was still on a compatible computer glsl but by that time I preferred to focus on a bunch of bge test. but be careful it does not mean that I abandon my toon rendering that I really like, aspet of the game is expected to evolve over the party and the texturing is provided in this evolution.
What would be nice is that my render with texture as good like my toon, but I still have much work to achieve this goal, because I’m beginner in texturing.