After the inspiration of this video https://www.youtube.com/watch?v=EP3QhT_GxQE I am now trying to stylize an animated figure with blocks. The first (naive) attempt to realize this with our beloved standard cube and 3 array modifiers and a boolean modifier runs into various problems. On the one hand the boolean operator for the 150.000 cubes takes a long time. On the other hand the result is unsatisfactory, because no complete cubes are displayed.
The optimum would be an algorithm that checks if a coordinate is inside the object and in this case places a cube.
What would be a good approach here - animation nodes, geometry nodes or is there another clever idea?
I have taken the procedure from a tutorial and adapted it. Of course, no randomize is required for the process. But somehow I didn’t manage to shrink the cubes any other way. (I must urgently deal intensively with the geometry nodes…)