Cup modeled and rendered in Blender

With some simple background, my eyes would immediately accept that I am looking at a real photograph of a plastic cup. The specular reflections of the lights are consistent with what I would expect from a studio setup that wanted to show edges, thus adding to the realism.

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Thanks for your comment; I’ll try to improve it soon ; it’s hard to achieve photorealism

One tip is I’ve found using depth of field can greatly increase how photo realistic a render looks,
Very nice model though. :+1:

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Thanks for your feedback ; im still learning ;