I would like to have a coordinates of 2D cursor in UV/Image Editor. I tried to use >[FONT=NimbusMonL-Regu][SIZE=2] bpy.types.SpaceUVEditor.cursor_location but it not work…
:([SIZE=2]
>>> bpy.types.SpaceUVEditor.cursor_location
Traceback (most recent call last):
File “<blender_console>”, line 1, in <module>
AttributeError: type object ‘SpaceUVEditor’ has no attribute ‘cursor_location’
If you run from different context, but UV editor is visible:
for area in bpy.context.screen.areas:
if area.type == 'IMAGE_EDITOR':
print(area.spaces[0].cursor_location)
# Note: there can be multiple uv editors with different cursor locations!
#break # uncomment this to stop after first uv editor if that's enough for you